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T-5 Parachute (reserve) [FO4 WATE]

I wanted some location-specific objects onboard the Enclave Jumpship that KKthebeast created for me so I searched for some WW2 military parachutes, wanted to see which variant I liked most.

I ended up going for both the T-5 Parachute and the T-5 reserve chute. I searched for some reference photo's to send to 3D artist M150 (I've listed his Nexus profile below) and started work on creating the custom elements, things like the labels and stitching.

In this project, I used Photoshop to make the custom elements and stitch brush, Mudbox to create the colour map, and Quixel for the texturing.

3D Artist M150 - https://www.nexusmods.com/fallout4/users/8720933
Join our Discord - https://discord.gg/TwUKH4u
Subscribe to my YouTube - https://www.youtube.com/user/ephla442
Become a supporter - https://www.patreon.com/BenEphla

3D mesh by M150 ready for Texturing in Quixel.  I texture in 3 stages, Diffuse, Detail,& Distress.

3D mesh by M150 ready for Texturing in Quixel. I texture in 3 stages, Diffuse, Detail,& Distress.

The colour map I made in Mudbox added to isolate area textures & materials.  Ready to create the Diffuse.

The colour map I made in Mudbox added to isolate area textures & materials. Ready to create the Diffuse.

Diffuse texturing complete, ready to add the elements I created previously in Photoshop.

Diffuse texturing complete, ready to add the elements I created previously in Photoshop.

Details added, labels, stitching, and some military markings, now time to age the object to look more fitting for his location.

Details added, labels, stitching, and some military markings, now time to age the object to look more fitting for his location.

My texturing process in complete.  Although subtle, and maybe had to see, I have added some wear marks on the raised areas, and added some  overall wear and tear.  Now I'll go onto optimizing the textures so they are game ready for Fallout 4.

My texturing process in complete. Although subtle, and maybe had to see, I have added some wear marks on the raised areas, and added some overall wear and tear. Now I'll go onto optimizing the textures so they are game ready for Fallout 4.

Reverse side of the chute with some military markings/instructions, and a view of the different material textures used on the chute (achieved via the colour map I created in Mudbox earlier)

Reverse side of the chute with some military markings/instructions, and a view of the different material textures used on the chute (achieved via the colour map I created in Mudbox earlier)

"Steerable Canopy" custom element created in Photoshop, based of one of the reference photos I found.

"Steerable Canopy" custom element created in Photoshop, based of one of the reference photos I found.

Here's a look at more stitching and material textures as well as the metal sections of the mesh.

Here's a look at more stitching and material textures as well as the metal sections of the mesh.